Hi! I saw nosejj made a CTF tutorial, but I felt like it was pretty basic, aimed mostly at new players. So I've decided to throw together my own tutorial! It might be a little dry, but I've tried my best to make it easy to follow with some (very) basic MSpaint illustrations.
I didn't take the time to re-read and polish any of this, so if you're allergic to bad writing and/or grammar mistakes, read at your own risk! Introduction
This tutorial is meant to provide some guidelines for intermediate players who would like to improve their game. It's primarily intented for gather players (3v3, random teams). Keep in mind that circumstances may constantly be changing in a soldat ctf game. Being able to adapt quickly goes a long way, especially in gathers. The only way to learn this is through experience, that's why practice is of course the most important thing. This tutorial is merely meant to provide some general guidelines to keep in mind throughout the game.Capture the Flag
Games in Soldat CTF are solely decided by cap difference. That means capturing the flag, or preventing your opponent from doing the same, should be the driving motivation for everything you do during a game. Sounds obvious, right? But it's easier said than done. In fact, I would say that it is one of the most common sources of mistakes, even among experienced players. With so many other things going on, it can be hard to keep track of the position of both flags at all times. The most helpful tool for this task is your interface.
Being roughly aware of where the flags are is well and good, but you will also have to react correctly. When one or both of the flags have been captured and you are still alive, your next decision will often make the difference between making and breaking a cap. Which decision is the right one will depend on the specific situation. But it is important to realize, that every time a flag gets removed from its designated spot, you have potentially reached a critical point in the game and need to be on high alert.Some general rules of thumb include:
- more often than not preventing a cap is better than making a cap
- when your flag gets captured and you are close to a path the efc might use to escape, abandon any engagement you're in and obstruct that path
- on the contrary, when your teammate captures the enemy flag, make sure he reaches his destination safely. Do not leave the vicinity of your base to go for another attack unless you are absolutely certain that your teammate will cap without your help
- even just slowing the efc down can give your team time to move in and return the flagExamples:
This picture shows a common situation on ctf_Rotten. You are the left Bravo player, your teammate has just captured the enemy flag. Prioritizing the flag in this situation means staying put in your position, it is also important not to jump or use jetpack. This allows your teammate to throw the flag to you as indicated by the green arrow. If you are still standing on the platform you can catch the flag and jump immediately, either setting up a powerful throw towards your base or an escape. This will more often than not result in a cap for your team. A common mistake in this situation is not to stay on the platform, but to rush towards the upper enemy spawn in order to get some kills, as indicated by the red arrow.
Another example on ctf_Rotten. Your teammate is escaping with the enemy flag and about to score. Opponents are chasing from top and low. Low is the faster route, so it is important that you block off the rushing enemy (green arrow). Even if your teammate does get killed from the enemies chasing him top, the flag will often fall towards the lower spawn of your base (yellow circle), where you are still waiting. A common mistake is to go into the direction of the red arrow, trying to block the enemy top. In that case the enemy chasing low will more often than not get in close, kill your teammate and return the flag before you can react. This can possibly even lead to your opponent setting up a cap instead.
In this example, it is your opponent who has just captured your flag. You're the only teammember alive. To stand a chance in preventing a cap, you need to completely change focus from the two enemies in front of you towards the low/mid route. Throw nades low and try to occupy the middle bridge, in order to buy your team as much time as possible to reinforce.Attacking vs Defending
One of the most basic decisions you will be constantly making throughout a game is whether to advance, retreat, or hold your position. This is a big part of what seperates a teamplayer from someone who tries to win the game alone. Needless to say, the teamplayer is usually the more successful one.Some general rules of thumb include:
- try to avoid attacking alone, unless you know there is only one enemy defending the base. It is often better to hold for a second or two to give your teammates time to catch up with you, rather than rush a well defended base one by one
- if your team is rushing and you are the last player to leave the base, it is your responsibility to defend the base! Check every route that leads to your base carefully,before you leave to support your team
- watch what your team is doing. Try to adjust your playstyle to suit the needs of your team. If you have two teammates who are defending heavily, consider taking up the role of putting pressure on the enemy base and vice versa.
- when in doubt, defend. If you're unsure how to help your team in a specific situation or in general, making sure your flag is safe is a good way to be useful. Eventually you will notice sitations where it's good to leave the base and rush, but defending is a good way to gather some experience without being a burden to your teamExample
In this picture you're the Bravo player inside the green circle. Both of your teammates are attacking the enemy base. This means you're your team's last line of defense. Check both top and low carefully, as indicated by the green arrows, before you proceed to help your team (yellow arrow).Positioning
Positioning is the art of gaining an advantage over your opponent purely by the location of your gostek. It is one of the most crucial aspects of winning duels in Soldat. Contrary to what some newer players might imagine, the majority of all duels in Soldat are decided by positioning, not by "aim". Do not misunderstand, if youre not hitting any shots you're not going to win any duels. However, the aiming mechanics in Soldat are very simple, especially in the current version of the game. I dare to say any player can easily hit around 75% of their shots at medium distance, with a little practice (using one of the automatic guns). For gather players, hitting close to every shot with automatic weapons is pretty much a given, even in normal gathers (notice that this refers to a sitatuation where you fight vs a static enemy at around the same height as you. It's not a goal to reach in the in-game weapon accuracy stats - those are almost entirely meaningless, because a good player will shoot a lot even without seeing an enemy). For this reason, positioning is very important for deciding duels and also teamfights.
Good vs bad positioning is extremely situational, it depends greatly on a number of things, starting with the map you're playing. It is thus another aspect of the game that you can best improve by practice.Some general rules of thumb include:
- ask yourself what your goal in a specific situation is and adjust your position accordingly. If you're waiting for your teammate to attack together, position yourself in a way that will allow you to move quickly or even boost when he arrives. If your goal is to defend your base, position yourself in a way that makes it difficult to rush you down in order to stall your opponent.
- on a map thats either very small and closed or allows for very fast movement, being below your opponent is often an advantage, because you will be able to get close to your opponent and throw a nade at them from below, which will (hopefully) result in instant death
- on a map thats very open or generally doesn't allow very fast movement, it is often better to be above your opponent, because if you can stay out of the range of enemy nades, the extra damage from your weapon will be decisive (head is easier to hit from above, gravity adds bulletspeed, which adds more damage)
- pay attention to your team! Stay out of your teams way to reducing the chance of blocking their nades and shots. This also makes it more difficult for your opponents to take out your team, as they will have to kill you one by one, instead of just spamming nades in one directionExample
This picture shows a popular position on ctf_Guardian. Due to the walls all around the position it is easy to defend with nades, especially against enemies from above. It is also very flexible, as you can reach any point of the map within seconds. If you manage to control this position well throughout the game, it will give your team an often decisive advantage.Awareness
Soldat is a very fast-paced game, and over the course of a 10 minute map, a lot can happen. It's your job to be aware of as much of this as possible. This is one of the most difficult aspects of Soldat to master. You will constantly be bombarded with information during a game, which has to be converted into decisions, sometimes within the fraction of a second. It is often what seperates a good player from a very good player.Some general rules of thumb include:
- pay attention to your interface. It indicates the position of your teammates at the border of your screen, which can help in various situations. If you want to take it a step further you can also use the minimap. The kill log is also a great source of information during a game
- use the freecam to scan the map when you're dead. If you press "w" after you've died, you will enter freecam mode, which allows you to scout the map for a brief amount of time
- switch weapons if needed! If your opponent just stole your flag and is escaping as you respawn, pick a weapon with high bulletspeed to chase him down (ruger or steyr). If you're playing Barrett or M79 and you see opponents rushing your base as you respawn, switch to a weapon which is more suited to defend your base. You can switch back when your base is safe
- try to mentally keep track of every opponent and every teammate. When did they last die? Which route are they likely to take after respawning? If you are having trouble keeping track of every single player, focus on who you believe to be the enemy team's most dangerous player.Conclusion
As I've stated in the beginning, everything I've summarized here is supposed to be a general guideline for intermediate players looking to improve and climb up those gather ranks
. All of those are drawn from my personal experience with the game. I didn't ask for anyone's input writing this, so if you're an experienced player and feel like anything I've stated here is wrong or inaccurate, please do point it out.