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Soldat Capture The Flag League  |  General  |  General Discussion  |  the future of soldat « previous next »
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Author Topic: the future of soldat  (Read 10042 times)
ymmees
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« on: February 25, 2013, 11:16:58 am »

i suggest people read kenix's post here and join the discussion on what could and should be done
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Petterkowski
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« Reply #1 on: February 25, 2013, 11:38:56 am »

Great work, Kenix. The idea with news box is cracking, i mean it can happen with a little bit of work and effort
« Last Edit: April 01, 2015, 11:44:30 pm by Petterkowski » Logged



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« Reply #2 on: February 25, 2013, 11:59:48 am »

Topic started on: « on: December 23, 2012, 08:36:30 pm »

First post on: « Reply #1 on: February 19, 2013, 12:35:15 am »

Yeah, nah.. gud f0roms.
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Lyess


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« Reply #3 on: February 25, 2013, 12:12:21 pm »

rip soldat
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ymmees
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« Reply #4 on: February 25, 2013, 12:20:09 pm »

ouchy you cunt
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Olezhan


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« Reply #5 on: February 25, 2013, 04:00:47 pm »

too maney inglish vords, sorre
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« Reply #6 on: February 25, 2013, 07:17:26 pm »

2 lazy 2 read
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Beta


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« Reply #7 on: February 25, 2013, 07:23:11 pm »

Imo, soldat doesnt lost its attractivity, now we could even reach a completely new generation, 'little' online games getting played more then ever befor, what we need to do, is spreading it around in other communities
(for example rotmgforums or on aoeforums). And there are more then thousand public players who would like to develpod, if they would know that there are the possibilities on wars vs better guys. Lets just switch this old ugly soldatintro against some 'how to play u noober' film with some great frags from good players. Link some sctfl/soldat forum  and it will work from alone.
« Last Edit: February 25, 2013, 07:24:56 pm by B3TA » Logged

<Cast> im glad u find something to waste ur time on since playing soldat isnt really ur thing
Mittsu
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« Reply #8 on: February 25, 2013, 08:09:17 pm »

Topic started on: « on: December 23, 2012, 08:36:30 pm »

First post on: « Reply #1 on: February 19, 2013, 12:35:15 am »

Yeah, nah.. gud f0roms.

maybe it just took them a month to read it all
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« Reply #9 on: March 06, 2013, 10:28:35 am »

I know that 99% of the community doesnt care about the marketing/process of soldat, but its the only way of making it more famous, there are simple and uncomplicated ways of increasing the player rate.
But regarding the 'monopol' of deciding what'd be the best for soldat, Im worried because noone takes fresh ideas and adapt it into the game, If the devteam is really willing to increase the fame and the player number of this game, why they restrict their work on fixing bugs only? Imo there should be other parts of the devteam, that engage themself with the question, how to increase the player rate.
Soldat has a huge potential, but its wasted with this attitude. Every game has more then 'just' a programming team.
Im not saying that the devteam is doing a bad job. But they arent doing enough or maybe they just dont see it, extend the devteam by decent guys, that try to implement new ideas.
Four concret ideas for the comming up version:

Name it Soldat 1.7 (because there must be a optical signature of a change)
Add advertisement boxes into the soldat options. (with news and community adv.)
Change the Intro into something new and remarkable.
Add something completely new into the game itself: like a new weapon or new player options (new clothes, hairstyles etc etc.)
« Last Edit: March 06, 2013, 02:05:01 pm by B3TA » Logged

<Cast> im glad u find something to waste ur time on since playing soldat isnt really ur thing
ymmees
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« Reply #10 on: March 06, 2013, 10:34:32 am »

you seem to forget that there's a very limited amount of people actually working on the game
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« Reply #11 on: March 06, 2013, 10:51:01 am »

you seem to forget that there's a very limited amount of people actually working on the game
I didnt forget it, but why you opened this topic if your coming with this argument?
« Last Edit: March 06, 2013, 11:31:50 am by B3TA » Logged

<Cast> im glad u find something to waste ur time on since playing soldat isnt really ur thing
DutchFlame


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« Reply #12 on: March 06, 2013, 03:37:42 pm »

Naming soldat to 1.7 doesn't make any sense.
Besides this was already done with 1.6 from 1.5..

So far a good start to accomplish something would be to have a Team of admins of every community to discuss. (would also solve communication problems)

More teams for developing
- Future of soldat team (graphics/layouts..)
- Bug fixing team
- Advertise/marketing team
etc.

And on top of that a working anti cheat system.

Right now things head slow, and nobody even knows whats going to change.

But I really don't think that there are free volunteers to line up for this kind of stuff, and the community is too small to invest for it either.

If the whole community stands behind any of the ideas mentioned in this thread, and is willing to spend money for it, only then something can be done to save this 2d shooter.

Right now its leading to a slowly end with no hope.


« Last Edit: March 06, 2013, 03:39:27 pm by DutchFlame » Logged
ymmees
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« Reply #13 on: March 06, 2013, 05:47:58 pm »

you seem to forget that there's a very limited amount of people actually working on the game
I didnt forget it, but why you opened this topic if your coming with this argument?

what
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Mittsu
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« Reply #14 on: March 06, 2013, 06:14:34 pm »

@b3tA

afaik devs' current approach to soldat is that they want to fix some significant bugs before they advertise soldat and i don't think it's a bad approach. If we advertise a game thats full of annoying bugs it will get bad reviews and have a "piece of shit" stick on it, you have 1 shot to advertise the game and if you blow it you have to spend several years to improve the image of it. They just want to offer a well working product.

as for the improvement suggestions, the first one is obviously retarded and the other ones are in the process of making (or at least being discussed)

« Last Edit: March 06, 2013, 06:17:33 pm by Mittsu » Logged

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