Welcome, Guest. Please login or register.
April 20, 2018, 06:13:27 pm
Pages: [1] 2 3 4 5 6 ... 10

 1 
 on: Today at 11:02:29 am 
Started by nosejj - Last post by Matis
• Name: `Mati ^.^
• Discord: Mati#6026

 2 
 on: April 18, 2018, 11:22:49 am 
Started by nosejj - Last post by reebook
name: d0ct0r_gr33n7hum8
Discord: RBK

 3 
 on: April 18, 2018, 11:13:38 am 
Started by nosejj - Last post by DelintiQ
Name: DelintiQ
Contact: delete67#5249 - Discord

 4 
 on: April 18, 2018, 05:09:42 am 
Started by toom - Last post by cappy.
Great read. Good luck in your next adventure. Smiley

 5 
 on: April 17, 2018, 01:10:07 pm 
Started by Chester - Last post by Bounty
Do you guys know if I can somehow make use of my .sdm file when I can't play it in my Soldat? We're talking Macbooks here.

These edits are dooope!

 6 
 on: April 17, 2018, 11:24:27 am 
Started by ginn - Last post by ginn
My point is that it's hard to know how good a gun is when nobody uses it.
If it's OP, but noobody uses it, it can be assumed to be balanced, but it may break everything later on. At the same time, it shouldn't be made UP just to be on the safe side.

If the guns are very strong more people may be playing them, and then it'll be easier to balance them.

 7 
 on: April 17, 2018, 11:02:40 am 
Started by ginn - Last post by nosejj
I think the goal should be not getting everybody to use all weapons, but to create a viable arsenal. Whether people play it or not, is each players' choice. No need to make a gun OP just so it'd be used, is what I mean.

 8 
 on: April 17, 2018, 06:13:24 am 
Started by ginn - Last post by ginn
Probable changes
DE's suffer from being very difficult, the bulletspeed being so low means any movement you make affects the arc greatly. I've greatly reduced the movement inheritance in order to combat this, to make it much more reliable. I've increased fireinterval a little bit, and removed it's extra ammo, and lastly of course increased damage to make up for the lost movement inheritance damage.

AK felt a little too strong in previous patch, so it's been nerfed.
Steyr has been removorked a little bit too, to have much more movment acc, and a little bit more damage.
Minimi got a little bit more bulletspread to decrease it's chances of hitting on rage, a very slight nerf to avoid it becoming too strong.

Ruger has been a very strong weapon, which is good that it's useful. Bink has been increased a little. Reduced damage to feet to help with the binking process, as it may decrease the chances of a 2 hit kill, a bad shot will also not completely cripple an attacker.

Barrett has been reworked, 6 ammo instead of 10, since that may help pubs, but also as a slight edge against it for gathers. It's gotten some more reload time so that you can notice when it reloads. A little less movement acc. Lastly it's gotten a very slightly longer startup time, that's to make it sync up a little bit better with the prone animation (if you start holding fire at the same time as you start to prone it should be closer to negating movementacc in time).

Minigun has gotten some changes to make it's life easier. Less start up time, the same as Law. Less movementacc, but more bulletspread to counteract each other. I don't want to see minigun being wildly used, but I do think it'd be nice to see it as a viable pick for some maps or by some players.

Ussocom just got a very slight damage nerf, to put it a tiny bit closer to the AK DPS (higher on short ranges or with movement speed, less on longer ranges).

Probable changes, from 2.33 to 2.34
https://pastebin.com/raw/9z84MZei

[Desert Eagles]
Damage: 1.61 -> 1.7
Fireinterval: 21 -> 22
Ammo: 8 -> 7
InheritedVelocity: 0.5 -> 0.01

[HK MP5]
Ammo: 30 -> 32

[Ak-74]
Damage: 0.91825 -> 0.91

[Steyr AUG]
Damage: 0.6325 -> 0.642
MovementAcc: 0.0065 -> 0.01

[Ruger 77]
Bink: 11 -> 12
ModifierLegs: 0.865 -> 0.74

[Barret M82A1]
Ammo: 10 -> 6
Reload: 70 -> 130
StartUpTime: 19 -> 20
MovementAcc: 0.6 -> 0.55

[FN Minimi]
Bullet Spread: 0.054 -> 0.055

[XM214 Minigun]
Damage: 0.65625 -> 0.6125
StartUpTime 19 -> 13
MovementAcc: 0.025 -> 0.02
Bullet Spread: 0.04 -> 0.045


[USSOCOM]
Damage: 1.25 -> 1.24


Nerfs are Italicized and underlined

I really would like to see more use from DE and Minigun, as they should possibly be OP by now, but still don't see any use.

 9 
 on: April 16, 2018, 07:29:47 pm 
Started by Chester - Last post by Kenix
Fame, my friend! Thats some seriously beautiful editing Smiley Nice style!

 10 
 on: April 16, 2018, 06:57:12 pm 
Started by nosejj - Last post by mint
Name: nnk
Contact: @Nanouk#9055 (Discord)

Pages: [1] 2 3 4 5 6 ... 10