Soldat Capture The Flag League

General => General Discussion => Topic started by: ymmees on February 25, 2013, 11:16:58 am



Title: the future of soldat
Post by: ymmees on February 25, 2013, 11:16:58 am
i suggest people read kenix's post here (http://forums.soldat.pl/index.php?topic=42302.0) and join the discussion on what could and should be done


Title: Re: the future of soldat
Post by: Petterkowski on February 25, 2013, 11:38:56 am
Great work, Kenix. The idea with news box is cracking, i mean it can happen with a little bit of work and effort


Title: Re: the future of soldat
Post by: Madow on February 25, 2013, 11:59:48 am
Topic started on: « on: December 23, 2012, 08:36:30 pm »

First post on: « Reply #1 on: February 19, 2013, 12:35:15 am »

Yeah, nah.. gud f0roms.


Title: Re: the future of soldat
Post by: Lyess on February 25, 2013, 12:12:21 pm
rip soldat


Title: Re: the future of soldat
Post by: ymmees on February 25, 2013, 12:20:09 pm
ouchy you cunt


Title: Re: the future of soldat
Post by: Olezhan on February 25, 2013, 04:00:47 pm
too maney inglish vords, sorre


Title: Re: the future of soldat
Post by: pedBro on February 25, 2013, 07:17:26 pm
2 lazy 2 read


Title: Re: the future of soldat
Post by: Beta on February 25, 2013, 07:23:11 pm
Imo, soldat doesnt lost its attractivity, now we could even reach a completely new generation, 'little' online games getting played more then ever befor, what we need to do, is spreading it around in other communities
(for example rotmgforums or on aoeforums). And there are more then thousand public players who would like to develpod, if they would know that there are the possibilities on wars vs better guys. Lets just switch this old ugly soldatintro against some 'how to play u noober' film with some great frags from good players. Link some sctfl/soldat forum  and it will work from alone.


Title: Re: the future of soldat
Post by: Mittsu on February 25, 2013, 08:09:17 pm
Topic started on: « on: December 23, 2012, 08:36:30 pm »

First post on: « Reply #1 on: February 19, 2013, 12:35:15 am »

Yeah, nah.. gud f0roms.

maybe it just took them a month to read it all


Title: Re: the future of soldat
Post by: Beta on March 06, 2013, 10:28:35 am
I know that 99% of the community doesnt care about the marketing/process of soldat, but its the only way of making it more famous, there are simple and uncomplicated ways of increasing the player rate.
But regarding the 'monopol' of deciding what'd be the best for soldat, Im worried because noone takes fresh ideas and adapt it into the game, If the devteam is really willing to increase the fame and the player number of this game, why they restrict their work on fixing bugs only? Imo there should be other parts of the devteam, that engage themself with the question, how to increase the player rate.
Soldat has a huge potential, but its wasted with this attitude. Every game has more then 'just' a programming team.
Im not saying that the devteam is doing a bad job. But they arent doing enough or maybe they just dont see it, extend the devteam by decent guys, that try to implement new ideas.
Four concret ideas for the comming up version:

Name it Soldat 1.7 (because there must be a optical signature of a change)
Add advertisement boxes into the soldat options. (with news and community adv.)
Change the Intro into something new and remarkable.
Add something completely new into the game itself: like a new weapon or new player options (new clothes, hairstyles etc etc.)


Title: Re: the future of soldat
Post by: ymmees on March 06, 2013, 10:34:32 am
you seem to forget that there's a very limited amount of people actually working on the game


Title: Re: the future of soldat
Post by: Beta on March 06, 2013, 10:51:01 am
you seem to forget that there's a very limited amount of people actually working on the game
I didnt forget it, but why you opened this topic if your coming with this argument?


Title: Re: the future of soldat
Post by: DutchFlame on March 06, 2013, 03:37:42 pm
Naming soldat to 1.7 doesn't make any sense.
Besides this was already done with 1.6 from 1.5..

So far a good start to accomplish something would be to have a Team of admins of every community to discuss. (would also solve communication problems)

More teams for developing
- Future of soldat team (graphics/layouts..)
- Bug fixing team
- Advertise/marketing team
etc.

And on top of that a working anti cheat system.

Right now things head slow, and nobody even knows whats going to change.

But I really don't think that there are free volunteers to line up for this kind of stuff, and the community is too small to invest for it either.

If the whole community stands behind any of the ideas mentioned in this thread, and is willing to spend money for it, only then something can be done to save this 2d shooter.

Right now its leading to a slowly end with no hope.




Title: Re: the future of soldat
Post by: ymmees on March 06, 2013, 05:47:58 pm
you seem to forget that there's a very limited amount of people actually working on the game
I didnt forget it, but why you opened this topic if your coming with this argument?

what


Title: Re: the future of soldat
Post by: Mittsu on March 06, 2013, 06:14:34 pm
@b3tA

afaik devs' current approach to soldat is that they want to fix some significant bugs before they advertise soldat and i don't think it's a bad approach. If we advertise a game thats full of annoying bugs it will get bad reviews and have a "piece of shit" stick on it, you have 1 shot to advertise the game and if you blow it you have to spend several years to improve the image of it. They just want to offer a well working product.

as for the improvement suggestions, the first one is obviously retarded and the other ones are in the process of making (or at least being discussed)



Title: Re: the future of soldat
Post by: Kryptonite on March 07, 2013, 06:47:53 am
SOLDAT + STEAM


Title: Re: the future of soldat
Post by: Beta on March 07, 2013, 02:34:59 pm
Naming soldat to 1.7 doesn't make any sense.
Besides this was already done with 1.6 from 1.5..

Quote from: B3TA
Name it Soldat 1.7 (because there must be a optical signature of a change)

It doesnt make any sense, if there're no remarkable/optical changes, yep

@b3tA

afaik devs' current approach to soldat is that they want to fix some significant bugs before they advertise soldat and i don't think it's a bad approach. If we advertise a game thats full of annoying bugs it will get bad reviews and have a "piece of shit" stick on it, you have 1 shot to advertise the game and if you blow it you have to spend several years to improve the image of it. They just want to offer a well working product.

as for the improvement suggestions, the first one is obviously retarded and the other ones are in the process of making (or at least being discussed)



I dont get your argument



Title: Re: the future of soldat
Post by: Raged` on March 08, 2013, 04:12:28 am
well you can put prize money the tournamenst and  it will be okey I think :D:D


Title: Re: the future of soldat
Post by: RoofTop on March 08, 2013, 01:42:55 pm
People actually buying their keys. help actually support the game.

Would be nice, a bit more traffic, and new players.

Quote

afaik devs' current approach to soldat is that they want to fix some significant bugs before they advertise soldat and i don't think it's a bad approach. If we advertise a game thats full of annoying bugs it will get bad reviews and have a "piece of shit" stick on it, you have 1 shot to advertise the game and if you blow it you have to spend several years to improve the image of it. They just want to offer a well working product.

as for the improvement suggestions, the first one is obviously retarded and the other ones are in the process of making (or at least being discussed)

Quote
I dont get your argument


Whats there not to get? If people say, 'oh hey a cool looking game that might run on my piece of shit pc from 1995.' Plays it, and rage quits after 10 minutes of playing with lag and bugs. 90% will see an ad for soldat at a later date and remember that game being complete shit and never want/will play it again.


Title: Re: the future of soldat
Post by: Beta on March 08, 2013, 06:29:07 pm
People actually buying their keys. help actually support the game.

Would be nice, a bit more traffic, and new players.

Quote

afaik devs' current approach to soldat is that they want to fix some significant bugs before they advertise soldat and i don't think it's a bad approach. If we advertise a game thats full of annoying bugs it will get bad reviews and have a "piece of shit" stick on it, you have 1 shot to advertise the game and if you blow it you have to spend several years to improve the image of it. They just want to offer a well working product.

as for the improvement suggestions, the first one is obviously retarded and the other ones are in the process of making (or at least being discussed)

Quote
I dont get your argument


Whats there not to get? If people say, 'oh hey a cool looking game that might run on my piece of shit pc from 1995.' Plays it, and rage quits after 10 minutes of playing with lag and bugs. 90% will see an ad for soldat at a later date and remember that game being complete shit and never want/will play it again.
if soldat is already dead, then its a lot harder to make it famous, thats why this 'we let soldat die cos it will be perfect a day' arguing is completely unlogical


Title: Re: the future of soldat
Post by: RoofTop on March 08, 2013, 07:52:30 pm
Not famous, just more people.


Title: Re: the future of soldat
Post by: Waco on March 09, 2013, 12:50:14 am
Soldat looks and plays like a 10 year old game, meaning its going to continue to be a niche game in the time of matchmaking, decent anti-cheat, built in voice, account systems, etc. Nothing prevents Soldat from being updated to support this, but it requires a team of dedicated (read: paid) developers to get there, and that's not going to happen.

The gameplay of Soldat will undoubtedly live on though. I'm working off and on on a clone and I'm sure others are. It will be interesting to see if we get another game worthy of being Soldat's successor.


Title: Re: the future of soldat
Post by: ricr on March 09, 2013, 08:17:06 am
Waco, you're the best.


Title: Re: the future of soldat
Post by: Cult on March 09, 2013, 08:37:09 am
Wham bam thank you ma'am. :D

What happened to that whole donation thing ymmess was talking about?


Title: Re: the future of soldat
Post by: ymmees on March 09, 2013, 10:29:37 am
What happened to that whole donation thing ymmess was talking about?

i've been too busy to even begin to try to organize anything, besides people don't like me so i don't think that'd work on my behalf. if anyone else trustworthy is interested in giving it a shot i'd be happy to help from the sidelines


Title: Re: the future of soldat
Post by: Control on March 11, 2013, 07:23:28 am
Waco, you're the best.


Title: Re: the future of soldat
Post by: JustLike on March 11, 2013, 11:01:38 pm
As I can see... B3TA was talking about expanding devteam, and all arguments against him were like "devteam is too small", so yeah, expand the devteam... xD

EDIT: And after I read Kenix's post (and I'm fully agree with almost everything he wrote (ideas given in that post could and should be the guidelines for devteam and not only guidelines, some of them should be implemented)), I can say devteam should definately be expanded... xD


Title: Re: the future of soldat
Post by: ginn on March 12, 2013, 10:28:02 am
Soldat looks and plays like a 10 year old game, meaning its going to continue to be a niche game in the time of matchmaking, decent anti-cheat, built in voice, account systems, etc. Nothing prevents Soldat from being updated to support this, but it requires a team of dedicated (read: paid) developers to get there, and that's not going to happen.

The gameplay of Soldat will undoubtedly live on though. I'm working off and on on a clone and I'm sure others are. It will be interesting to see if we get another game worthy of being Soldat's successor.
Enesece actually made an account system (and pretty much nothing else), he spent like 2 or 3 years on making it, then scrapped it and got replaced.


Title: Re: the future of soldat
Post by: Kryptonite on March 12, 2013, 06:00:54 pm
the future of soldat = tommyj


Title: Re: the future of soldat
Post by: ymmees on March 12, 2013, 06:11:17 pm
the future of soldat = tommyj

now i understand why everyone thinks that soldat is doomed to die in eternal retardation and shitstorms


Title: Re: the future of soldat
Post by: Beta on March 19, 2013, 01:14:19 pm
+ add new weapon: flamethrower as main weapon
but fix its strengh


Title: Re: the future of soldat
Post by: nosejj on March 19, 2013, 07:46:24 pm
lol beta :D


Title: Re: the future of soldat
Post by: Mittsu on March 19, 2013, 07:48:33 pm
lol i actually like that idea


Title: Re: the future of soldat
Post by: Beta on March 19, 2013, 08:23:43 pm
maybe its going a bit too far, but what about adding cluster grenades with a droprate of 4 minutes or smt and a randomly generation. It would make the ingame much more variable.
Its a normal part of the ctf game, why shouldnt we integrate it into our ctf-league system


Title: Re: the future of soldat
Post by: reebook on March 19, 2013, 08:26:27 pm
guys can u get that only fixing these fucking hits can get old players back? f*ck new weapons.


Title: Re: the future of soldat
Post by: Alkaline on March 19, 2013, 08:43:13 pm
guys can u get that only fixing these fucking hits can get old players back? f*ck new weapons.

old players back : done xD


Title: Re: the future of soldat
Post by: Petterkowski on May 13, 2013, 01:35:51 pm
/bump

The idea is taken from cs. ingame teamspeak.

I think noone has mentioned it earlier but i might be wrong. I do not know if this is possible from a technical point of view but definitely , it would be a cool thing. That kind of communication is better. Sometimes you don't pay attention to what people are texting in game and you may overlook the valuable information , like ' where's the efc '  whereas if someone said it through the ingame ts, you would have heard that. If someone does not like to talk , he doesn't even have to. It's push to talk. But it's better to hear the information than look for it in a heap of dialogues. I find this better than the radio thing. Definitely it's faster and it's a facilitation , especially for the newcommers. Also you are learning faster if you are receiving some tips from better players. People can talk with eachother , not just about the current action but generally about everything that is related to Soldat. All this can be made by ingame ts. You start to talk just by pressing one button , for example 'f'. When you don't want to hear all these conversations there should be a disable button too.


Title: Re: the future of soldat
Post by: DutchFlame on May 13, 2013, 04:44:03 pm
and a mute incase tommyj makes no sense again


Title: Re: the future of soldat
Post by: toom on May 13, 2013, 09:25:32 pm
Please, just stop with the overused and abused 'banana-san' jokes...


Title: Re: the future of soldat
Post by: Vic R on May 13, 2013, 10:41:53 pm
steam


Title: Re: the future of soldat
Post by: Der Exorzischt on May 14, 2013, 12:00:54 am
steam


Title: Re: the future of soldat
Post by: virus on May 14, 2013, 12:50:48 am
Steam would be an awesome idea, excuse my naivity but is it plausible?


Title: Re: the future of soldat
Post by: Dusty on May 14, 2013, 01:07:12 am
MM has indeed planned on adding Soldat to Steam Greenlight but honestly it's pretty difficult to see it happening anytime soon when the game has severe problems running on OSes newer than XP.


Title: Re: the future of soldat
Post by: Gov on May 14, 2013, 12:56:36 pm
Steam would be an awesome idea, excuse my naivity but is it plausible?
MM has indeed planned on adding Soldat to Steam Greenlight but honestly it's pretty difficult to see it happening anytime soon when the game has severe problems running on OSes newer than XP.
+ , there's just too many things to fix for it to be ready.
we can dream.


Title: Re: the future of soldat
Post by: DutchFlame on May 15, 2013, 10:32:36 pm
what happend to the supporting paying project ymmees started at these forums months ago>!??

also i just found another opensoldat project at opensoldat.tk

he even made some kind of vehicle script pretty awsum!

vids: http://www.youtube.com/watch?feature=player_embedded&v=gb_DNLQ2mHA

http://www.youtube.com/watch?feature=endscreen&NR=1&v=oZmm5jqtOyU


Title: Re: the future of soldat
Post by: ymmees on May 16, 2013, 09:53:10 am
i didn't start any project. like i said at the time i didn't have time to coordinate anything like that. it was just a gallup to motivate someone else to do something. i'm quite busy nowadays as well but i'd be up for helping if anyone wanted to give the idea a go


Title: Re: the future of soldat
Post by: toom on December 25, 2013, 07:35:48 am
soldat starts it's revival when Zeager uninstalls soldat and life


Title: Re: the future of soldat
Post by: SixtySevenFrogs on December 28, 2013, 03:33:31 am
So I checked the stats of sctfl 23 and it seems like the na scene of soldat pretty much died. What happened :(?


Title: Re: the future of soldat
Post by: ricr on December 28, 2013, 05:24:33 am
So I checked the stats of sctfl 23 and it seems like the na scene of soldat pretty much died. What happened :(?

You left us, Myst.


Title: Re: the future of soldat
Post by: Petterkowski on April 01, 2015, 11:56:05 pm
i was just viewing the old threads. I found so many cool things (http://forums.soldat.pl/index.php?topic=43335.msg523803#msg523803) that can be implemented into Soldat. probably a lot of you don't even read soldatforums so i'll just post it here too in case there's someone who wants to continue this work. ive just listed there the coolest things i found viewing the last 3 pages, but there's probably much much more than this. well, maybe it'll inspire someone to create something


Title: Re: the future of soldat
Post by: darDar on April 02, 2015, 05:38:01 am
i was just viewing the old threads. I found so many cool things (http://forums.soldat.pl/index.php?topic=43335.msg523803#msg523803) that can be implemented into Soldat. probably a lot of you don't even read soldatforums so i'll just post it here too in case there's someone who wants to continue this work. ive just listed there the coolest things i found viewing the last 3 pages, but there's probably much much more than this. well, maybe it'll inspire someone to create something


There is no sense to continue the work because they will not be added to the game anyway. (the layouts are pretty much done anyway) the Soldat dev "Team" lack of knowing what'll be good for soldat.
There have been tons of such threads where people actually put a lot of work to design layouts and concepts for Layouts, made visual updates (maps, mods and whatnot) default website re designs and all the other suggestions which came together in the last few years and none of them was added or will ever be added.

Just check out the latest devlogs since the most recent release (which diidnt really have any changes though)
There is no progress and the anti cheat which was announce for the next version has been pretty much discarded.



Title: Re: the future of soldat
Post by: Petterkowski on April 02, 2015, 12:39:31 pm
By applying more and more pressure to make something happen, we can finally achieve it. You never know. don't take the easy way out by giving up. as long as we are interested in doing something anything is possible. we have the choice to keep trying until we finally succeed. God helped David win over Goliath, faith and our effort will help us win over devs ignorance


Title: Re: the future of soldat
Post by: hellsik on April 02, 2015, 12:58:10 pm
less steroids petter,please


Title: Re: the future of soldat
Post by: mitja on April 02, 2015, 01:38:33 pm
well to be honest this game will eventually die and any conversation about what should be done or how to improve things will end at just words only...I tried and gave many good/great ideas of how to bring some live to this game but there is basically noone who would invest some time to improve things or make them better so lets just enjoy this game till it last and hope storm 2d will bring some new life to soldat aswell :)



Title: Re: the future of soldat
Post by: Petterkowski on April 02, 2015, 02:21:15 pm
Soldat still may be brought back to life. the current devs are just pain in the ass. too inactive to make something hapen. give it to the people that still #care. dunno though what would be the procedure for replacing the current team with new one. perhaps should talk to MM and describe what's the situation, he needs to know some people that would be willing to help the soldat scene. there's gotta be some enthusiastic coders out there with the will to start new projects. the petition to MM or something.


Title: Re: the future of soldat
Post by: hellsik on April 02, 2015, 03:27:04 pm
era of soldat is gone no matter what will you do, sokdat wont be active again, only hope is storm2d


Title: Re: the future of soldat
Post by: Ussocom on April 02, 2015, 05:46:06 pm
Something can always be done, but like some of you have mentioned; talk is talk-  and that's basically all we see now days even with the devs.  I am all for a new dev team, we need someone hungry for change.  

Another big problem, hate to say it is gathers/irc - basically a hidden world to any new players.

In my eyes the start to a more active Soldat is decent public servers- but even that is easier said than done because (at least in the NA community)  people only play One Shots.. So now even people who have played years can only be good sniper vs sniper.

The euro ctf servers seem to be pretty popular, but most people complain about the stupid scripts.  There really hasn't been a good public server in a long time.

I encourage people to play pubs, even if its between gathers.  I've brought in about 5 public players who now gather pretty regularly- it may not sound like much but it's definitely a start.

]{ing and I have been working on actually bringing fracs back, and a gather bot that actually randomizes teams based on skill- making it more friendly for lower skilled/new players.  Everything is working, just fixing the bugs :)

http://192.210.137.129/

put this ip in your web browser to check out the pub server.

Also if anyone has ideas, or need servers let me know and I can help.



Title: Re: the future of soldat
Post by: Petterkowski on April 02, 2015, 08:39:36 pm
the gap between IRC and Soldat is too big, always been. I also brought few pub guys here, Usso, but the whole encouraging process just doesn't work. you have to go through a lot of nightmares before you accomplish your aim of getting at least 2 guys into competitive scene. "hello, you are pretty good, man. now you need to download mirc because this is the heart of Soldat, then do this, then open sctfl.net and forums, then create account and setup that and get an auth and then do this". This sounds way too complicated for any new player. this is useless. That's why i suggested ingame teamspeak like in CS. that would solve these problems as you can communicate much faster. you talk maybe less than 1 min and the whole server is listening you. perhaps 80% of them would follow the tips. it's faster and it's a facilitation especially for the newcomers.


Title: Re: the future of soldat
Post by: Ussocom on April 02, 2015, 08:44:33 pm
Yeah, I agree the system is for sure flawed.  Imo irc should be integrated somewhere on the soldat menu with all the popular channels preset.  People would see the activity and become curious what is going on, also being super easy to organize a gather.


Title: Re: the future of soldat
Post by: darDar on April 02, 2015, 09:28:10 pm
petter:

There is an issue with that 'teamspeak integration' (voice stuff).. I don't think it'll really be used in a good way, like let's say for tactical purpose.. let's be true, there is no real tactical value in common public servers.
If there was a serious match making system, this would possibly make sense. I would rather recommend to add some more voice chat messages to the chat radio.

The gap between irc and the public community has always been super huge. I remember how I got recruited to IRC and it felt really complex to get started.

Hosts of the most populated soldat servers are in charge of putting advertisements scripts on their servers if you ask me. It wouldn't hurt if players get a message like "join www.play.soldat.pl to join the competive scene". A few things can be done, like recruiting people to irc but this is really time consuming.

There was a web gather on soldat.pl but it was not connected to qnet but had it very own system. It was never used and was removed in the end.
I for myself gave up to think about possible improvements or ideas about soldat. I did a lot of those in the whole time and everything was rejected.

PS: I'm happy that the coder of Storm2D adds suggestions into the game such as the IRCqnet chat which he added last week, which can be accessed while playing and while being in the menu..

Bye soldat 'dev team', get your fucking suggestions together on yourself.
Fags.


Title: Re: the future of soldat
Post by: BenZava on April 02, 2015, 09:44:08 pm


Bye soldat 'dev team', get your fucking suggestions together on yourself.
Fags.

You pulled a Ricr, gj


Title: Re: the future of soldat
Post by: The_Punisher on April 02, 2015, 10:10:35 pm


Bye soldat 'dev team', get your fucking suggestions together on yourself.
Fags.

You pulled a Ricr, gj

his last bitter words i hope


Title: Re: the future of soldat
Post by: Kryptonite on April 07, 2015, 05:18:58 pm
3v3 / 4v4 matchmaking clan rankings and player ratings globally through the game engine in a universal SCTFL/CUP contests and tournaments


Title: Re: the future of soldat
Post by: not shizo on April 07, 2015, 05:22:15 pm


Bye soldat 'dev team', get your fucking suggestions together on yourself.
Fags.

You pulled a Ricr, gj

his last bitter words i hope



Title: Re: the future of soldat
Post by: RT da darkman on April 09, 2015, 01:22:46 pm
RIP soldat, seems like the noobs and trolls is all that remains


Title: Re: the future of soldat
Post by: stachu` on April 09, 2015, 02:22:53 pm
get the fuck out dardar, saying bullshit cause you are STORM 2D helper thats the key for the answer why the fuck you are always anti-everything in soldat.. Fuck you ego cunt seriously. I just heard soo many shitstorms from you about soldat.. No hope no sense no chance for this game.. and yes.. We noticed easly that soldat is dying / dead  but dev team is doing shit right since 2010.. Ofcourse! Great progress! with this team? YEA! Including Testers/helpers like you its simply that everyone "giving a fuck " about scene lol.. Plz darDar, i swear im not gonna even run Shitstorm 2D.. Hope your project guys will die as fast its possible. ,,|,,


Title: Re: the future of soldat
Post by: Petterkowski on April 09, 2015, 02:28:36 pm
you better watch out, darDar. Stachu might already be in your house (https://www.youtube.com/watch?v=pTFW7QLAabI&feature=youtu.be)


Title: Re: the future of soldat
Post by: hellsik on April 09, 2015, 04:08:45 pm
stachu defending soldat like its his son


Title: Re: the future of soldat
Post by: not shizo on April 09, 2015, 06:57:19 pm
but he is right , dardar ist der größte fehlfick der menschheitsgeschichte


Title: Re: the future of soldat
Post by: Control on April 09, 2015, 08:21:17 pm
get the fuck out dardar, saying bullshit cause you are STORM 2D helper thats the key for the answer why the fuck you are always anti-everything in soldat.. Fuck you ego cunt seriously. I just heard soo many shitstorms from you about soldat.. No hope no sense no chance for this game.. and yes.. We noticed easly that soldat is dying / dead  but dev team is doing shit right since 2010.. Ofcourse! Great progress! with this team? YEA! Including Testers/helpers like you its simply that everyone "giving a fuck " about scene lol.. Plz darDar, i swear im not gonna even run Shitstorm 2D.. Hope your project guys will die as fast its possible. ,,|,,

This. Couldn't have said it better.


Title: Re: the future of soldat
Post by: snejok on April 09, 2015, 08:34:49 pm
Hello


Title: Re: the future of soldat
Post by: Ussocom on April 09, 2015, 09:35:34 pm
darDar isn't anti soldat, he's upset because of literally NOTHING being done with the game while all you guys feed into bullshit, happily sitting there while the devs disappear with smiles on your faces.

A bunch of sheep..

I looked into storm 2d as well, did you knew they integrated irc in there menu in TWO DAYS lol?  Something we've only been asking about for YEARS.


Title: Re: the future of soldat
Post by: SamWise on April 09, 2015, 09:37:15 pm
I think it's horrible how some people view soldat's dev team. After Shooza picked up the lead of devs they fixed many crucial bugs, heavily improved on script core, introduced a general concept for the project (more contact with the community + a solid bug report system, doing heavy code refactorings) etc etc.

Yes there have been some controversies (wm, fixing of "glitches" that were or were not features, new release in middle of sctfl, etc) but you have to imagine their perspective man. They do it as a hobby project, because it's fun, because they care, or for whatever reason but appreciation is appropriate and not hate. They are the ones who did not talk but act when it mattered and kept this monstrosity of a game alive (I don't want to imagine the bad quality of the code base tbh).

And what do they get for it? Insults based on nothing but pure hate and ignorance. They get nothing and you guys keep crying for features like little babies. I too welcome new features but we have to be positive about it and realistic.

Yes it's frustrating that soldat is dying on and on but it's no reason to be mad on those that are trying to keep it alive as long as possible (I don't mean only devs here). If you want to give up soldat give it up and play Storm2D or whatever but don't come back here and spit in the devs' or community's face.

 ;]


Title: Re: the future of soldat
Post by: stachu` on April 09, 2015, 09:55:21 pm
I just not noticed your second post. So darDar, you gave up ass licking soldat devs team and started to talking with shitSTORM 2D coder and pretend that you care? and you really want to help to get game better? giving suggestions? Like you did everywhere HERE ?? And now you are just... LOL.. darDar you better watch your fucking back, because somewhere is the bullet with your name on it.


Title: Re: the future of soldat
Post by: not shizo on April 09, 2015, 10:28:26 pm
I just not noticed your second post. So darDar, you gave up ass licking soldat devs team and started to talking with shitSTORM 2D coder and pretend that you care? and you really want to help to get game better? giving suggestions? Like you did everywhere HERE ?? And now you are just... LOL.. darDar you better watch your fucking back, because somewhere is the bullet with your name on it.
:)

ps ussocom shut the fuck up and get a life u faggot


Title: Re: the future of soldat
Post by: DutchFlame on April 10, 2015, 12:32:30 am
hmm to me it always seemed like that the people who whine and scold the devs are the ones who care the most.

Imagine yourself playing a game for years and the features added or bugfixes aren't done correctly and not just once, multiple times. I also hope the devs realised when they got the code, that an entire community was behind them. Pretty sure no one wants to see their most played game being handled by some code hobby boy.


Title: Re: the future of soldat
Post by: SamWise on April 10, 2015, 12:10:55 pm
As I said, yes, criticism is important and ok, as long as it is done in a constructive and civilized manner.

I don't see how people screaming "FAGS" in the devs' face help them implementing some feature.